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Project: iPod City My Contribution: Modeling of buildings in such a way to make animation, and deconstruction possible. Animation of buildings...well, building. Animation of buildings deconstructing. Animation of camera moves. Shading and lighting of iPod. Creation of the "WIDE" shot (shown here). Compositing of wide shot layers. More Info: This project took barely three weeks for the team at Logan to create, followed by six months of swapping textures to local bands in order to air the spot world-wide. The wide shot is composed of nearly 80,000 animated album covers, and had to be rendered in seven different layers. Each layer was over 100meg and took 15 minutes to save. |
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Project: Def Jam pitch My Contribution: Modeling of heart (involving some pretty gross reference searches). Animation of heart to match animated track. Animation of camera move. Compositing of layers, including beauty, ambient occlusion, and depth. More Info: Mental Ray was used to render, and took over 25 minutes per frame. |
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Project: Benjamin Moore My Contribution: Modeling of flowers. Animation of growing flowers. Modeling of humming bird. Rigging of humming bird. Animation of humming bird. Compositing of layers. More Info: A company presentation for Benjamin Moore paints. |
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Project: Marks and Spencer My Contribution: Modeling of male ballet dancer. Rigging of ballet dancers. Animation of ballet dancers, closely following given reference. Rendering of ballet dancers. More Info: I would like to personally thank Getty Images for providing the necessary reference for this shot....other wise I would've had to actually attend a ballet....yucky. |
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Project: Old Navy My Contribution: Animation of ribbon element by keyframing a lattice. Lighting and rendering of ribbon element. More Info: Many people have asked me if the shot is faked, or if the ribbon "actually" ties itself? Eh...kinda. |
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Project: Bahamas My Contribution: Modeling of anemome. Rigging of anemone. Animation of anemone using a combination of non-linear deformers and joint deformers. Shading and lighting of anemone. More Info: Every time I try to say the word "anemone" I always think of Nemo. |
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Project: Madonna Music Video My Contribution: Modeling of environments. Animation of environments. Animation of camera moves. Exporting of camera and reference locators to After Effects. Preliminary compositing. More Info: The team at Logan cranked this four minute long space adventure in just three (very long) weeks!!! |
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Project: Current Tech My Contribution: Modeling of most elements. Animation of all elements. Shading and lighting of all elements. Compositing of all elements. More Info: At first site, it looks as though the render is simply cut in half, and mirrored in After Effects. This not so, however, at closer inspection, it is clear that both sides are lit by the same source. |
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Project: Ball Toss Animation Test My Contribution: Animation of both characters to showcase, weight, force, and follow through. Rendering of both characters. IK Joe rig is the creation of Javier "Goosh" Solsona. More Info: "Haiiiidoooooken!" |
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Project: Volkswagon My Contribution: Modeling of punching arms. Texturing of punching arms. Animation of punching arm. Animation of camera move. More Info: This turned out to be a SICK project, too bad I was only available to do these arms. Good work Loganeers! |
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Project: Cubesteak My Contribution: Modeling of character based on the designs of Mike Milo. Rigging of character including full facial rig. Cloth sim for loin cloth. Animation of Cubesteak character. More Info: I know, I know, I was a big fan of putting a playblast on my reel either, but he's just so darn cute, though. |
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Project: Media Arts Lab promotion. My Contribution: Modeling of bear. Rigging of bear. Animation of bear. More Info: The hardest part of this project was by far the creation of the bear's shading network. |
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Project: iPod City motion test My Contribution: Creation of mel script allowing all objects to be set to world space values. Creation of mel script, and animation pipeline making it possible to animate 10,000+ objects efficiently. Led animation team to follow the pipeline I setup. More Info: Contrary to popular belief, what you are seeing here is not made with particles. It is actually a bunch of individual objects all keyframed using a custom mel script. The shot was made by a team of five people, and took only a couple of hours to animate. It was the climax to a very impressive motion test that convinced Steve Jobs to up the budget for the project, and instead of playing only in France and Germany, it was set to air worldwide. |
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Project: Nextel Blackberry pitch My Contribution: Modeling of cell phone element. Texturing of cell phone element. Animation of all elements, including hand keyframing a transition object between the hand, and the backround plane. Compositing of all elements. More Info: Huh, I wonder why this idea got turned down by the client....maybe because its CREEPY!!! |
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Project: Scorpion Helmets My Contribution: Modeling of scorpion character. Creation of chrome shader. Lighting of scene. Animation of camera move. More Info: If these things were real, I'd carry a very strong, reverse-poled magnet with me at all times. |
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Project: Sprint Zeroes My Contribution: Modeling of phone element. Texturing of phone element. Animation of phone element. Lighting of phone element. Rendering of phone element. More Info: I did pretty much everything involving the creation of the phone element....ooo, and I made the background too. |
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Project: Burger King / Fantastic Four / Amazon.com My Contribution: Animation of credit card. Creation of particle smoke element. Assistant Director while on film shoot. Borrowed HD camera and filmed fire in my backyard. Compositing of all elements. More Info: Yep, I actually filmed the flames myself (with the help of one of my old roommates). Beavis would be so jealous. |
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Project: Pontiac My Contribution: Animation of particle element to deflect, and wrap around the car. Creation of paricle scripts allowing for random texture application, simi-random highlights, individual rotation, and random scale per particle. Compositing of particle layer with car. More Info: I'm starting to believe that I have too many shots on my reel....*deep breath*....almost there. |
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Project: Autodesk My Contribution: Creation of water surface using Maya ocean. Animation of bubbles element. Lighting of both shots. Animation of camera move. Model clean up for stadium, in order to prep for construction animation. Animation of stadium element. Shading of stadium element. Compositing of all elements. More Info: When the representative from Autodesk viewed the finished sequence at Autodesk's corporate meeting, she told us she had tears rolling down her cheeks. You can't ask for a better compliment than that. |
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